Difference between revisions of "Fuzzy"
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You can reason about what or how to draw to an X11/Xquartz window or GS subelement in the window such as a view, a button or a bitmap. You would use a fuzzy paint node which is in a distributed node system. If you switch nodes you either paint or wait (for example with an idle node) or reason (e.g. with an interrupt you must redraw your app screen) and so on. | You can reason about what or how to draw to an X11/Xquartz window or GS subelement in the window such as a view, a button or a bitmap. You would use a fuzzy paint node which is in a distributed node system. If you switch nodes you either paint or wait (for example with an idle node) or reason (e.g. with an interrupt you must redraw your app screen) and so on. | ||
− | ==== | + | ====author==== |
− | `Enry the `Ermit | + | `Enry the `Ermit <enrytheermit@gmail.com> |
Revision as of 09:52, 16 December 2014
This page is for GNUstep developers. It explains the Fuzzy Logic system for e.g. updating the GNUstep System such as drawing to screen.
What is Fuzzy Logic ?
A fuzzy system is a rule-based systems with inpouts and outputs. Each fuzzy rule is associated with a mathematical function.
How does it apply to GNUstep ?
You can reason about what or how to draw to an X11/Xquartz window or GS subelement in the window such as a view, a button or a bitmap. You would use a fuzzy paint node which is in a distributed node system. If you switch nodes you either paint or wait (for example with an idle node) or reason (e.g. with an interrupt you must redraw your app screen) and so on.
author
`Enry the `Ermit <enrytheermit@gmail.com>