Difference between revisions of "AppKit"
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− | The GNUstep GUI Library is a library of objects useful for writing graphical applications. For example, it includes classes for drawing and manipulating graphics objects on the screen: windows, menus, buttons, sliders, text fields, and events. There are also many | + | The GNUstep GUI Library is a library of objects useful for writing graphical applications. For example, it includes classes for drawing and manipulating graphics objects on the screen: [[NSWindow|windows]], [[NSMenu|menus]], [[NSButton|buttons]], [[NSSlider|sliders]], [[NSTextField|text fields]], and [[NSEvent|events]]. There are also many classes that offer operating-system-independent interfaces to [[NSImage|images]], [[NSCursor|cursors]], [[NSColor|colors]], [[NSFont|fonts]], [[NSPasteboard|pasteboards]], printing. There are also workspace support classes such as data links, open/save panels, context-dependent help, spell checking. |
It provides functionality that aims to implement the `AppKit' portion of the [[OpenStep]] standard. However the implementation has been written to take advantage of GNUstep enhancements wherever possible. | It provides functionality that aims to implement the `AppKit' portion of the [[OpenStep]] standard. However the implementation has been written to take advantage of GNUstep enhancements wherever possible. | ||
The GNUstep GUI Library is divided into a front and back-end. The front-end contains the majority of implementation, but leaves out the low-level drawing and event code. Different back-ends will make GNUstep available on various platforms. The default GNU back-end currently runs on top of the X Window System and uses only Xlib calls for graphics. Another backend uses a Display Postscript Server for graphics. Much work will be saved by this clean separation between front and back-end, because it allows different platforms to share the large amount of front-end code. Documentation for how the individual backends work is coverered in a separate document. | The GNUstep GUI Library is divided into a front and back-end. The front-end contains the majority of implementation, but leaves out the low-level drawing and event code. Different back-ends will make GNUstep available on various platforms. The default GNU back-end currently runs on top of the X Window System and uses only Xlib calls for graphics. Another backend uses a Display Postscript Server for graphics. Much work will be saved by this clean separation between front and back-end, because it allows different platforms to share the large amount of front-end code. Documentation for how the individual backends work is coverered in a separate document. | ||
+ | |||
+ | == Classes == | ||
+ | * [[NSView]] | ||
+ | * [[NSTableView]] | ||
+ | |||
+ | [[Category:Frameworks]] |
Revision as of 21:06, 21 February 2005
The GNUstep GUI Library is a library of objects useful for writing graphical applications. For example, it includes classes for drawing and manipulating graphics objects on the screen: windows, menus, buttons, sliders, text fields, and events. There are also many classes that offer operating-system-independent interfaces to images, cursors, colors, fonts, pasteboards, printing. There are also workspace support classes such as data links, open/save panels, context-dependent help, spell checking.
It provides functionality that aims to implement the `AppKit' portion of the OpenStep standard. However the implementation has been written to take advantage of GNUstep enhancements wherever possible.
The GNUstep GUI Library is divided into a front and back-end. The front-end contains the majority of implementation, but leaves out the low-level drawing and event code. Different back-ends will make GNUstep available on various platforms. The default GNU back-end currently runs on top of the X Window System and uses only Xlib calls for graphics. Another backend uses a Display Postscript Server for graphics. Much work will be saved by this clean separation between front and back-end, because it allows different platforms to share the large amount of front-end code. Documentation for how the individual backends work is coverered in a separate document.